I’m skipping the February OGAM due to a house move and illness. Luckily I have a design in mind and it’s one I want to work on a bit longer term so I expect to release something, just not to the deadline!
I already know 2015 is going to be a busy year. I should have a new house to play in, with all the associated DIY and building work that will come with it. Work isn’t going to get any easier so will either kill me or drive me into a change of jobs, neither of which option is going to result in me being rested and having an abundance of free time. I’m already signed up for at least one comic con for which I’ll need to get my cosplay sorted. I’ve also got quite a few weddings and stags coming up this year. All that doesn’t leave a lot of time to focus on realising my pages of scribbled notes and game ideas, so there’s only one thing for it: I need to set myself an unattainable target! One Game A Month seems like the perfect target to follow. Someone else can manage the tracking and goal settings, and I can sit back and fail to hit any of the deadlines!
Seriously though, it’s a good framework to get myself to put some effort into working on some game development. Every month there’s a new theme to work to, which should help me to branch out or inspire some new challenges. Even if I do the minimum for a given month – create a tech demo or follow a game tutorial that fits the theme – it’ll help improve my game dev skills. I will make one prediction now – September is going to be mega-busy so I expect to be missing that deadline!
The first theme word for 2015 is “Resolution”. I’ve got an idea in mind for a small mini-game about weight loss so let the games(dev) begin!