Watch_Dogs: Game or Prototype?

I upgraded my keyboard last month and got a copy of Watch_Dogs with it as part of a Razer promotion.  In no way did this bonus influence my purchasing decision;  I’d heard pretty bad things about the PC release of Watch_Dogs.  By all accounts the game has ropey PC performance, a story that’s far from engaging and very restrictive missions for a supposedly open world game.  Still, this was meant to be one of the big releases of the year so I felt I should give it a fair go, especially with no GTA V PC in sight.  This, in hindsight, was a mistake.  I should’ve left well alone.  All I had heard was true, but even worse there wasn’t even a good game underlying everything.  Instead I found what seemed like a constant disregard for the player, like the designers had been playing with prototypes for new functionality without actually playtesting it from the perspective of the gamer. …